The actual filter turned out to be really small as it just needs to open the file and find out which shape should go to which layer as the rest is done by flake. After Kubuntiac brought up the wish to have better SVG support, I took over and added the new import filter. There were two ways to insert them, you could either open a file with the file dialog and it would get rasterized or you could copy and paste it from Karbon. While inserting primitive shapes is very easy, inserting complex vector graphics was rather difficult. Probably one of the biggest problem in the 2.3 and before was inserting vector graphics. It’s quite surprising that many users are use the vector features even though they are not as powerful as in pure vector graphics programs. For quite some time Krita supports shape layers now.
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